hi there I am trying to write a program to process camera preview data on-the- fly, and display the results as (semitransparent) overlays.
I found one example that is particularly useful: http://nhenze.net/?p=172 the source code is at http://nhenze.net/uploads/OpenGL_Cam_1_2.zip In this sample, two Views are used, one SurfaceView for camera preview (CamLayer.java), one GLSurfaceView for showing the processed image (GLLayer.java). Unfortunately, the sample code maps the image to a rotating cube, while in my case, I just need to match the view with the camera preview in the background. I am new to OpenGL. I am wondering if there is a simple way to display a 2D texture on a GLSurfaceView that matches the preview SurfaceView? Appreciated if there are any suggestions. Qianqian -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en