this error occurs when i read the stream for the second time

On Tue, Jun 26, 2012 at 8:15 PM, Francisco M. Marzoa Alonso <
fmmar...@gmail.com> wrote:

> Greetings,
>
> I have had a lot of those.
>
> You can reduce the sampling as told by Justin, and also use less bits
> per pixel: default is ARGB_8888, but you have also ARGB_4444 and
> ARGB_565. You should now anyway that use of ARGB_4444 is discouraged
> because it may generate a really bad quality output in some cases. I was
> using it to save memory but I have found that several images, specially
> those that includes gradients, looks really ugly in that mode.
>
> Anyway the BEST way to solve this is to make a more rational use of the
> available memory.
>
> I used to load ALL my application bitmaps into static members of a class
> at app loading, so they were available for the rest of the session. It
> was not a problem on my first app version, but the app grew and I
> started to have OutOfMemoryError exceptions in some devices.
>
> So what I do now is freeing those bitmaps that I do not need for a
> while, and load those needed by demand.
>
> For example, if you have a game with a main menu and a "Play" button,
> there is no reason to:
>
> a) Load game bitmaps before the user touches Play button.
> b) Keep main menu bitmaps in memory after the user touches Play button.
>
> So my advice is to review your code and try to load/recycle bitmaps as
> needed in each different application screen or state.
>
> Best regards,
>
>
>
> On 26/06/12 14:54, Vijay Krishnan wrote:
> > Hi all,
> >          How to resolve the java.lang.OutOfMemoryError while calling
> > BitmapFactory.decodeStream(stream).
> >
> > Thanks,
> > vijay.k
> >
>
>
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