FYI, that wouldn't cover anything really.. the emulator can emulate resolution differences and different hardware specifications (as in, memory size and availability of features) but it does nothing to actually verify that the app works on the device. You can try and match the AVD as closely as possible to a device, but it will no guarantee the app will run as it should on it (especially if the app has anything to do with audio/video/VOIP).
There's no alternative to testing on actual devices. On Saturday, January 11, 2014 6:16:33 PM UTC+2, Cayce wrote: > > Hello, Forum; > > In setting up my emulator devices in ADT, what array of device specs > should I target in order to best cover the broadest range of real-life > devices? Let's say I want to set up six virtuals to cover the broadest > range of actuals. What six would you choose? > > I found this article, but it's outdated (2010). > > Any advice and/or direction to a more current source of this information > would be appreciated. > > Thanks. > > Cayce > -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en --- You received this message because you are subscribed to the Google Groups "Android Developers" group. To unsubscribe from this group and stop receiving emails from it, send an email to android-developers+unsubscr...@googlegroups.com. For more options, visit https://groups.google.com/groups/opt_out.