Hi, I am working on a 2d library for creating a game including sprite collisions, sorting and animation converting (.spr to Java classes/ bmp's).
At first I used png's with the background color being transparant (24 bits png image) but I want to use 256 color bitmaps with the background color being transparant. Is this possible to do color keying in android? I looked at several other threads about this topic but the all ended without a solution. Also I am now using the canvas.drawBitmap to render my sprites, but will using opengl be faster? --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---