Hi,

I am working on a 2d library for creating  a game including sprite
collisions, sorting and animation converting (.spr to Java classes/
bmp's).

At first I used png's with the background color being transparant (24
bits png image) but I want to use 256 color bitmaps with the
background color being transparant.

Is this possible to do color keying in android? I looked at several
other threads about this topic but the all ended without a solution.

Also I am now using the canvas.drawBitmap to render my sprites, but
will using opengl be faster?


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