I will write a wrapper as you explain. It's not very beautifull but
it's the only solution that I see now.

Thank you.

Thomas

On Mar 24, 8:31 am, Anton <socialhac...@gmail.com> wrote:
>     Thomas, I just tested this using the glGetIntegerv method that
> takes an int array instead of a Buffer.  It also returned 0 for me.
> So I dug into the source and found that the implementation of
> glGetIntegerv doesn't have a case for GL_MATRIX_MODE.  And it sets the
> GL error to GL_INVALID_ENUM (1280).  And sure enough, 1280 is returned
> by a call to glGetError right after the call to glGetIntegerv.  So it
> looks like you can't get the GL_MATRIX_MODE that way on Android.
>
>     And upon further looking through the code I don't see anywhere
> that the matrixMode state variable is accessed.  So I doubt that
> you'll have any luck getting it from the java API.
>
>     If you control all of your OpenGL code you can work around this by
> using a wrapper to change GL state.  It's not ideal, but it should
> work.  That wrapper class could then be queried for the current matrix
> mode.
>
>     -Anton
>
> On Mar 23, 7:39 am, tcassany <tcass...@betomorrow.com> wrote:
>
> > Hello,
>
> > I just would to know how can I get the currentmatrixmode. I try whit
> > this :
>
> > ByteBuffer buffer = ByteBuffer.allocate(4);
> > buffer.order(ByteOrder.nativeOrder());
> > IntBuffer matrixMode = buffer.asIntBuffer();
> > gl.glGetIntegerv(GL11.GL_MATRIX_MODE, matrixMode);
>
> > ......
>
> > gl.glMatrixMode(matrixMode.get(0))
>
> > But it's alway return 0 instead of GL_MODELVIEW(5888) in my case.
>
> > Thanks,
>
> > Thomas
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