In the APIDemos protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState);
// Create our Preview view and set it as the content of our // Activity mGLSurfaceView = new GLSurfaceView(this); mGLSurfaceView.setRenderer(new CubeRenderer(false)); setContentView(mGLSurfaceView); } works fine as expected .. however .. adding a line like protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); // Create our Preview view and set it as the content of our // Activity mGLSurfaceView = new GLSurfaceView(this); mGLSurfaceView.setBackgroundColor(Color.RED); //mGLSurfaceView.setBackgroundResource(R.drawable.sample01); mGLSurfaceView.setRenderer(new CubeRenderer(false)); setContentView(mGLSurfaceView); } Does render on the screen as if the background was over-layed on top of the cube !! I suspect the cube is still being rendered but behind the RED background. Is there a way to set the background of the SurfaceView just like a 2D view ? -Dan --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---