SoundPool has too much jitter for a serious music application. If you want to control the jitter, you need to output to a single AudioTrack.
On Apr 28, 8:27 am, Marco Nelissen <marc...@android.com> wrote: > On Mon, Apr 27, 2009 at 5:50 PM, rookie1_1998 > <eric.yongjun.c...@gmail.com>wrote: > > > > > I need a way to play a short sound clip repeatedly very fast, with > > precise timing for musical purpose. I looked around, and it seems > > like MediaPlayer and SoundPool don't guarantee lag-free playing. Is > > there anyway I could load the sound to memory myself and play from > > memory (edit the stream)? > > That's what SoundPool does: it loads the sound in to memory. > If you really want to copy the bytes yourself, then you should use > AudioTrack. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---