Hi,
I need to use GLSurfaceView to render some objects, and move or select
the objects by finger touch.
By overriding the onTouchEvent, I can receive incomming motion events.
The motion event contains x and y position in the view, but can't map
to open GL 3D world.
Is there any way to know which object should be selected from received
motion event?
Thank you

Gerald
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