I am rendering this PNG with no transparency just fine: http://n4te.com/temp/test.png However if I try to render this PNG (with transparency) with the exact same code, I just get a white box: http://n4te.com/temp/ball.png
I am loading the PNG into a texture like this: Bitmap bitmap = BitmapFactory.decodeStream(input); int[] temp = new int[1]; gl.glGenTextures(1, temp, 0); textureID = temp[0]; gl.glBindTexture(GL10.GL_TEXTURE_2D, textureID); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_NEAREST); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_NEAREST); // GL_LINEAR for quality. gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_CLAMP_TO_EDGE); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_CLAMP_TO_EDGE); GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bitmap, 0); bitmap.recycle(); I am using this blending: gl.glBlendFunc(GL10.GL_SRC_ALPHA, GL10.GL_ONE_MINUS_SRC_ALPHA); How is it possible to render a PNG with transparency in OpenGL ES? Thanks! -Nate --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---