Same problem here, when playing sounds during my game (in which you control the gameplay with accelerometer) the accelerometer gives strange values.
On 24 mei, 13:29, Bonifaz <bonifaz.kaufm...@gmail.com> wrote: > I have the same problem of wired accelerometer data while music is > playing. > > Does anyone have a workaround for this. Some kind of filter mechanism > perhaps. > > I use "FloatMath.sqrt(x*x + y*y + z*z)" for shake detection. > But even with that formular, playing music always detects shake, > just raising the threshold won't work, since shake would not be > detected with to high threshold. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---