Look for MatrixGrabber.java and MatrixTrackingGL.java in the 'API Demoes' that comes with the Android SDK.
On Sep 7, 11:11 am, Gameboy <r59...@gmail.com> wrote: > I'm trying to use gluUnProject for checking touch selection on a 3D > object, but seems I can not do with current 1.5 emulator. > > The method needs to know current viewport, model view matrix and > project matrix, I'm trying to use G11 gl to query but get nothing with > below codes: > > int[] viewport = new int[4] ; > gl.glGetIntegerv(GL11.GL_VIEWPORT, viewport, 0) ; > float[] modelview = new float[16] ; > gl.glGetFloatv(gl.GL_MODELVIEW_MATRIX, modelview, 0) ; > float[] project = new float[16] ; > gl.glGetFloatv(gl.GL_PROJECTION_MATRIX, project, 0) ; > > Questions: > 1) Is there other way to get these params? > 2) Does current 1.5 emulator support these G11 feature? --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---