See also http://code.google.com/p/apps-for-android/
-- RichardC On Oct 13, 2:04 pm, RichardC <richard.crit...@googlemail.com> wrote: > The sample from the SDK > > android-sdk-windows-1.6_r1\platforms\android-1.6\samples\LunarLander > > Is good for simple games and animated graphics and got me started on > using the SurfaceView class. > > -- > RichardC > > On Oct 13, 1:59 pm, Neilz <neilhorn...@googlemail.com> wrote: > > > Hi all. > > > I have much experience with Java, and am quickly getting to grips with > > Android. But I have very little experience with graphics... most of my > > work has been logical, back end web development. The last time I did > > any proper screen drawing was in the good old days of Applets (years > > ago). > > > I can see that Android has a very complex graphical interface, but I > > don't know where to start. I've looked at some of the sample apps that > > come with the SDK, but it's slow progress. > > > For example, I'm trying to learn by developing a simple rolling ball. > > Currently I'm using onDraw(Canvas canvas), a paint object, and > > path.addCircle() to draw a circle, which I then update frequently. > > However the result is jerky, and slow - I want to see it flying around > > the screen! Clearly this isn't the right way to go about it. > > > So two questions I suppose: > > 1) What graphics tools would you recommend to implement my example? > > 2) Where can I learn more about the graphics capabilities of android? > > > Thanks. > > --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---