See also
http://code.google.com/p/apps-for-android/

--
RichardC

On Oct 13, 2:04 pm, RichardC <richard.crit...@googlemail.com> wrote:
> The sample from the SDK
>
> android-sdk-windows-1.6_r1\platforms\android-1.6\samples\LunarLander
>
> Is good for simple games and animated graphics and got me started on
> using the SurfaceView class.
>
> --
> RichardC
>
> On Oct 13, 1:59 pm, Neilz <neilhorn...@googlemail.com> wrote:
>
> > Hi all.
>
> > I have much experience with Java, and am quickly getting to grips with
> > Android. But I have very little experience with graphics... most of my
> > work has been logical, back end web development. The last time I did
> > any proper screen drawing was in the good old days of Applets (years
> > ago).
>
> > I can see that Android has a very complex graphical interface, but I
> > don't know where to start. I've looked at some of the sample apps that
> > come with the SDK, but it's slow progress.
>
> > For example, I'm trying to learn by developing a simple rolling ball.
> > Currently I'm using onDraw(Canvas canvas), a paint object, and
> > path.addCircle() to draw a circle, which I then update frequently.
> > However the result is jerky, and slow - I want to see it flying around
> > the screen! Clearly this isn't the right way to go about it.
>
> > So two questions I suppose:
> > 1) What graphics tools would you recommend to implement my example?
> > 2) Where can I learn more about the graphics capabilities of android?
>
> > Thanks.
>
>
--~--~---------~--~----~------------~-------~--~----~
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en
-~----------~----~----~----~------~----~------~--~---

Reply via email to