Hi! Maybe this is what you are looking for: http://www.youtube.com/watch?v=U4Bk5rmIpic
Its a talk about developing real-time games for android. Has a lot of best practices in it! Enjoy, Anton Neilz wrote: > Hi all. I've been reading the developer guide, the sections on > designing for performance and responsiveness. It's great stuff, and > I'm going to go through all my code and refactor everything I can to > meet these suggestions. > > One line stood out for me: "For games specifically, do calculations > for moves in a child thread." > > Could someone possibly elaborate on this a little? If you had a game > where the screen was being refreshed continuously, with calculations > being made on every refresh, does this mean starting and ending a > thread every time this happens? Or is one thread created at the start, > which stays open for the duration of the game? > > And would this be an inner class extending Thread with a run() method > as usual, or are there better ways of handling it? I recently used an > "AsyncTask" to handle a background task, would that be something that > could be of use here? > > Many thanks for any help. > > -- DI(FH) Anton Pirker ------------------------------ cross platform mobile software burggasse 123/53 a-1070 wien tel: +43 699 1234 0 456 skype: antonpirker http://anton-pirker.at -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en