I've been trying to resolve the issue of the immediate termination of
the AudioTrack played in the MODE_STREAM track with no avail. To do so
I call stop and release;

                audioTrack.stop();
                audioTrack.release();
                audioTrack = null;

I tried flushing but it made no difference.

It  finishes  playing the remaining of the buffer and than stops. It
seems like the problem renders the AudioTrack useless if one can't
stop playing at will. I can't imagine using it if I have to wait till
it finishes playing its buffer. And since this is the only sound
solution I can use for my application, the JetPlayer and the
SoundPool, do not fit my needs, I am left with the decision if I
should continue. It’s got to be a way. I assume others used it
successfully since I haven’t seen any post.  Any thoughts?

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