Hi skink, thanks for test.

On what device you tested? What FPS you got, when not shooting
bullets?

Yes, I think I should avoid any rotation operation on Canvas...

Best Regards, Andre

On 21 янв, 12:41, skink <psk...@gmail.com> wrote:
> On Jan 21, 9:22 am, Andre <andranik.abra...@gmail.com> wrote:
>
> > Link to my .apk file:
>
> >http://rapidshare.com/files/338665093/Asteroids.apk.html
>
> > You can use following command to see output from the app:
>
> > adb logcat dalvikvm:D Asteroids:D *:S
>
> > There is a little issue with gc somewhere during the app init, not
> > solved yet..., and after this I have no gc calls during the game loop.
>
> hi,
>
> i got 20-30 fps with average 27
>
> one observation: you have bullet 8x8 px but actual bullet is 2x6, try
> to crop it to that size or prepare bitmap of 8x(N*8) with prerotated
> bullets, where N is number of possible angles your spaceship can turn
> - that way you dont have to rotate your bullets in runtime
>
> pskink
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