@Kevin I can easily see wheter something runs at 30 or 60fps. http://www.gamasutra.com/blogs/RadekKoncewicz/20100106/4021/Framerates_Do_Matter.php is an interesting article on the matter
@Federico The thread over at http://groups.google.com/group/android-developers/browse_thread/thread/57afe5120c24c371# might be intersting for you. On 31 Jan., 07:55, Kevin Duffey <andjar...@gmail.com> wrote: > I am curious..why do you need 60fps? 30fps is smooth motion to the human > eye. I've seen that posted a few times now and fail to understand why 60fps > is needed? Of course, I understand doing > 30fps would be nice, but if I > could yank more out of my game and sustain 30fps, I'd rather do that. > > On Sat, Jan 30, 2010 at 8:58 PM, Federico Carnales > <fedecarna...@gmail.com>wrote: > > > Hi all, > > > So I'm doing some simple 2D stuff with OpenGL on Android and found the > > performance to be very, very poor. > > > To give you an example, I made an app with a full screen > > GLSurfaceView. I loaded a 512x1024 texture (containing a 480x854 > > image), set up an orthogonal 2D matrix, and set it to draw a 480x854 > > pixel quad with that texture, using vertex and texture arrays. > > Lighting, dither, blending, etc. is disabled. > > > I would expect this to run at 60fps without problem, but that simple > > operation already drags the frame drawing time to 19ms/frame. > > > If I add some more small textured quads around the screen, the drawing > > time goes up to 22/24ms. If I enable blending it balloons to 28/30ms. > > > This is testing on a Motorola Milestone, running 2.0.1. > > > Is this normal? Am I doing something wrong or is it just a common > > problem in Android? > > > Any advice on how to attain 60fps drawing simple textured quads in 2D > > using OpenGL? > > > Thanks in advance! > > > Regards, > > Federico > > > -- > > You received this message because you are subscribed to the Google > > Groups "Android Developers" group. > > To post to this group, send email to android-developers@googlegroups.com > > To unsubscribe from this group, send email to > > android-developers+unsubscr...@googlegroups.com<android-developers%2bunsubscr...@googlegroups.com> > > For more options, visit this group at > >http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en