hi lance,
please can u suggest me some good links or books regarding drawing cylinder
& some polygons.

thanks,
satish


On Wed, Feb 3, 2010 at 3:13 PM, Lance Nanek <lna...@gmail.com> wrote:

> The buffer needs to be direct so that it isn't moved around in memory.
> You can do this by creating it using ByteBuffer.allocateDirect. You
> can see examples in demos:
>
> http://developer.android.com/intl/de/resources/samples/ApiDemos/src/com/example/android/apis/graphics/TriangleRenderer.html
>
> On Feb 3, 4:04 am, satish bhoyar <getsatonl...@gmail.com> wrote:
> > Hi all,
> >
> > I have a code for GLSurfaceView which runs fine with sdk 1.5. I am trying
> to
> > use it in the sdk 2.0 I am getting following error - >
> > "*Application called a GL11  Pointer method with an Indirect Buffer*"
> >
> > This is the line at which the error is coming,
> > *gl.glVertexPointer(3, GL10.GL_FLOAT, 0, slicesBuffers[i]);
> >
> > *Please anybody explains me why this error comes & how to solve it?
> >
> > or any other  suggestion is also good for me.
> >
> > Thanks,
> > SaT
>
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