thank you again. yes, i found getPlaybackHeadPosition() in your
posts.

since my sampling rate is 8000, i have no problem with
getPlaybackHeadPosition() if pause() is NOT called.

On Feb 26, 1:06 am, blindfold <seeingwithso...@gmail.com> wrote:
> > thanks, though therein i didnt find anything about
> > getPlaybackHeadPosition() ....
>
> Then you missed my posts 12 and 13 in that thread,
>
> http://groups.google.com/group/android-developers/tree/browse_frm/thr...
>
> as well as my bug report
>
> http://code.google.com/p/android/issues/detail?id=2563
>
> Regards
>
> On Feb 26, 12:33 am, HeHe <cnm...@gmail.com> wrote:
>
>
>
> > thanks, though therein i didnt find anything about
> > getPlaybackHeadPosition() ....
>
> > i just cannot believe that a simple function like
> > getPlaybackHeadPosition() can go wrong.
>
> > anyone has getPlaybackHeadPosition() work with pause()?
>
> > On Feb 25, 12:38 am, blindfold <seeingwithso...@gmail.com> wrote:
>
> > > See the earlier 
> > > threadhttp://groups.google.com/group/android-developers/browse_frm/thread/5...
>
> > > I did not get useful results from trying to get the current playing
> > > position and gave up on it. I do not know if Android 2.1 is any better
> > > here.
>
> > > On Feb 25, 1:12 am, HeHe <cnm...@gmail.com> wrote:
>
> > > > folks,
>
> > > > does anybody use AudioTrack.getPlaybackHeadPosition()?
> > > > i found that, if i call AudioTrack.pause() in the middle of playing
> > > > audio frames, at end of playback getPlaybackHeadPosition() always
> > > > returns hundreds of frames less than the number of frames fed into
> > > > the
> > > > AudioTrack object .
>
> > > > did anybody also run into the same issue?
>
> > > > if you did, how did you work around this unexpected behavior?
>
> > > > thank u~

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