i mean to ask whether it is possible to superimpose 1 texture upon
another..Like here in my application,acc to wat u say,i shud be having
a big rectangle and 1 small rectangle with photo textured onto it and
another small rectangle with text textured onto it and we need to
superimpose dose 2 small textured rectangles on the bigger
rectangle.....so i mean to ask wheter itz possible to superimpose
multiple textures on another?

On Apr 21, 4:49 pm, tina lincon <tina.theresalin...@wipro.com> wrote:
> taaanx lance but is it possible to superimpose one texture upon
> another?wat u talkng isnt it concept abt multitexturing????
>
> On Apr 21, 2:47 pm, Lance Nanek <lna...@gmail.com> wrote:
>
>
>
>
>
> > Creating a texture with the whole text for eachbusinesscardwould be
> > slow and take up a lot of texture memory. Instead you should create
> > one texture that has all the characters needed from the font. To draw
> > the whole text for anybusinesscardyou then, for each character of
> > that text, use a pair of triangles with texture coordinates such that
> > they display one character from the texture. There are countless tools
> > and tutorials out there for doing text in OpenGL in this manner.
>
> > Similarly, to have the photo on one half of thecardand the text on
> > the other, you would just use more triangles, or in your case, pairs
> > of triangles to make rectangles. Thecardis one large rectangle,
> > perhaps not even textured, just colored white to start with. Then a
> > smaller rectangle in front of that to show the picture. This rectangle
> > needs to be drawn with the texture object with the picture bound and
> > have the texture coordinates to show the picture. Then on the other
> > half a bunch of small rectangles for each character of the text, also
> > in front of the large rectangle that makes up thecard. This ones
> > needs the texture object with the font bound, although that can be the
> > same one if you are using an atlas texture and all photos and font
> > characters happen to fit into it.
>
> > On Apr 20, 2:41 am, tina lincon <tina.theresalin...@wipro.com> wrote:
>
> > > any idea???
>
> > > On Apr 15, 4:47 pm, Yahel <kaye...@gmail.com> wrote:
>
> > > > Sorry to be that guy....
>
> > > > Most people on the list including me are not native english speakers.
>
> > > > Your text seems to be in some kind of text message gibberish, can you
> > > > try that again ?
>
> > > > Yahel
>
> > > > On 15 avr, 12:45, tina lincon <tina.theresalin...@wipro.com> wrote:
>
> > > > > Hi,
> > > > > I'm presently working with 3d contacts in open gles..the contact
> > > > > photos are being takn frm contacts via content provider and is being
> > > > > displayed as 3d contacts like a stack of cards....d pattern is wrking
> > > > > fine but presently in my application,the whole contact photo is being
> > > > > mapped into one square using texturing.What i want is to have a
> > > > > buisinesscardlike effect for my application like the photo size shud
> > > > > reduce n come on left side and on the right side of thecardi shud
> > > > > have the details like  name,phoneno,email,ringtone,officeno
> > > > > etc..........since der is image n text to b textured @ d same time in
> > > > > a single square or rectangle,shud i use the concept of multitexturing
> > > > > for this or is der any other  simpler way todesignthecardin open
> > > > > gles???pls help me out.
> > > > >  thanks in advance...- Hide quoted text -
>
> > > > - Show quoted text -
>
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