It should be a overlay engine in surfaceflinger which means a you
should implment a overlay hardware HAL in hardware\libhardware\modules
\overlay

On 4月6日, 下午2时33分, pramod <pramodkum...@gmail.com> wrote:
> hi,
>
> I am implementing a custom MIO which makes use of Overlay interface.
> my MIO calls the overlay ref  through the call "mSurface->createOverlay", 
> then "new Overlay(ref)" call is used to get Overlay
>
> interface.
>
> Currently i am facing problem in "mSurface->createOverlay", this is
> not returning the OverlayRef. Due to this the next call to "new Overlay
> (ref)" is failing.
>
> "LayerBuffer::OverlaySource::OverlaySource(LayerBuffer&
> layer,sp<OverlayRef>* overlayRef, uint32_t w, uint32_t h, int32_t
> format)"  in LayerBuffer.cpp should return the Overlay ref object.
>
> am i missing anything??? Is the overlay support fully implemented in
> current Cupacake branch..?
>
> Thanks in advance.
>
> Pramod
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