It should be a overlay engine in surfaceflinger which means a you should implment a overlay hardware HAL in hardware\libhardware\modules \overlay
On 4月6日, 下午2时33分, pramod <pramodkum...@gmail.com> wrote: > hi, > > I am implementing a custom MIO which makes use of Overlay interface. > my MIO calls the overlay ref through the call "mSurface->createOverlay", > then "new Overlay(ref)" call is used to get Overlay > > interface. > > Currently i am facing problem in "mSurface->createOverlay", this is > not returning the OverlayRef. Due to this the next call to "new Overlay > (ref)" is failing. > > "LayerBuffer::OverlaySource::OverlaySource(LayerBuffer& > layer,sp<OverlayRef>* overlayRef, uint32_t w, uint32_t h, int32_t > format)" in LayerBuffer.cpp should return the Overlay ref object. > > am i missing anything??? Is the overlay support fully implemented in > current Cupacake branch..? > > Thanks in advance. > > Pramod --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "android-framework" group. To post to this group, send email to android-framework@googlegroups.com To unsubscribe from this group, send email to android-framework+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-framework?hl=en -~----------~----~----~----~------~----~------~--~---