Try the plain JavaScript.js file instead
Afterall all you need the APE JSF is for reciving and sending messages.
Once you get the messages you can manipulated them with whatever JS
framework you want.
On Nov 28, 2011 12:28 PM, "Rossco" <ros...@rossco-designs.com> wrote:

> Hello,
>
> the reason is I have the APE server on the same server as my site and
> it's on a sub domain.  It does work, I tested using the test script
> and it works just fine as do the demos.
>
> I am making some headway, however I am facing some issues using APE
> with mootools 1.4.  I know you don't use mootools but perhaps someone
> else can help.
>
> I have the mootools 1.4 lib and the more lib to match as these are
> controlling other effects etc on the site.  I am hitting compatibility
> issues including the MooTools.js and mootools-core.js files on the
> same page.  Anyone know how to get APE and it's files working in
> tandem with 1.4 and the more lib?
>
> Thanks!
>
> On Nov 28, 3:48 pm, Louis Charette <charette.lo...@gmail.com> wrote:
> > I included "/ape/Clients/mootools-core.js", "/ape/Clients/JavaScript.js"
> and "/ape/config.js". I use Jquery instead of Mootool, but somehow
> "mootools-core" is needed for Ape to work. Maybe someone else could give
> more info about this as I not sure why I need both Mootools and
> Javascript.js, except the fact that it works.
> >
> > The config should look like this:
> > APE.Config.baseUrl = 'http://battlefieldnations.com';//APE JSF
> > APE.Config.domain = 'battlefieldnations.com';
> > APE.Config.server = 'battlefieldnations.com:6969'; //APE server URL
> >
> > OR
> >
> > APE.Config.baseUrl = 'http://shout.battlefieldnations.com';//APE JSF
> > APE.Config.domain = 'battlefieldnations.com';
> > APE.Config.server = 'shout.battlefieldnations.com:6969'; //APE server
> URL
> >
> > You tested your setup with the "check" tool? The "0" in
> "Ape.Config.Server" URL seems wrong.
> >
> > Le 2011-11-28 à 06:24, Rossco a écrit :
> >
> >
> >
> >
> >
> >
> >
> > > Some information about my setup.
> >
> > > I have a subdomain setup with a wildcard.
> > > *shout.battlefieldnations.com
> >
> > > My config is as follows,
> >
> > > APE.Config.baseUrl = 'http://shout.battlefieldnations.com';//APE JSF
> > > APE.Config.domain = 'battlefieldnations.com';
> > > APE.Config.server = '0.shout.battlefieldnations.com:6969'; //APE
> > > server URL
> >
> > > On Nov 28, 10:22 am, Rossco <ros...@rossco-designs.com> wrote:
> > >> Hello,
> >
> > >> I'm trying to understand how you've managed to do this.  Being new to
> > >> APE it's quite difficult to understand.
> >
> > >> Which Javascript files do I need to include in the head of my page?
> > >> Just the mootools-core, mootools and config?
> >
> > >> I'm having some difficulty with APE but I'm hoping I can achieve what
> > >> I need!
> >
> > >> Thanks
> >
> > >> On Nov 26, 10:55 pm, Louis Charette <charette.lo...@gmail.com> wrote:
> >
> > >>> I didn't use the session restore thing, but it looks ok.
> >
> > >>> I may suggests that you use the "user.setProperty" server side
> command to assign info to a user, even the username. Seehttp://
> www.ape-project.org/docs/server/users/user.setproperty.htmlfor.... When
> you specify the username in the "core.start", you're limited regarding
> certain character or the length of the username.
> >
> > >>> Here's a example of my code if you need it:
> >
> > >>>> chat = new APE.Chat();
> >
> > >>>> //Load APE
> > >>>> chat.load({
> > >>>>    identifier: 'SC_Chat',
> > >>>>    channel: 'listeSalon'
> > >>>> });
> >
> > >>>> //Once Ape is ready, connect to server
> > >>>> chat.addEvent('load', function(core){
> > >>>>    chat.core.start({
> > >>>>            'name': $time().toString(),
> > >>>>    });
> > >>>> });
> >
> > >>>> chat.addEvent('multiPipeCreate', function(pipe, options){
> >
> > >>>>    //If we just joined the "lobby" channel...
> > >>>>    if (pipe.name == "listesalon") {
> >
> > >>>>            //Get the info from PHP. PHP will send them to the
> server with InlinePush
> > >>>>            $.ajax({
> > >>>>                    type: "POST",
> > >>>>                    url: baseUrl+'chat',
> > >>>>                    dataType: "html",
> > >>>>                    data:
> "action=serverAuth&firstinit=1&upid="+this.core.user.pubid,
> > >>>>                    success: function(data) {
> > >>>>                            //Ready to chat
> > >>>>                            // [...]
> > >>>>                    }
> > >>>>            });
> > >>>>    }
> > >>>> });
> >
> > >>> The AJAX request send info to Ape with InlinePush kind of request.
> Those informations (Username, pics, etc) are store in the user public
> property like described earlier. With this, I don't need to ask for the
> username and pic when he send a message in the chat.
> >
> > >>> When a user post something on the chat, it's actually send with php
> inlinepush since I don't have MySQL support on the server itself (and I
> need to parse BBcode with php). Here is the code from PHP and the Ape
> Server-side command
> >
> > >>>> //On prépare la transmission à APE
> > >>>>            $cmd = array(array(
> > >>>>                    'cmd' => 'chatsendmsg',
> > >>>>                    'params' =>  array(
> > >>>>                            'password'  => $chat->APE_PASSWORD,
> > >>>>                            'raw'       => 'chatSendMsg',
> > >>>>                            'channel'   => $_POST['pipename'],
>  //The current channel name
> > >>>>                            'data'          => array(
> > >>>>                                    'chatmsg'               => $msg,
> > >>>>                                    'userid'
>  => $user->data['user_id'],
> > >>>>                                    'pubid'                 =>
> $_POST['upid'],
> > >>>>                            ),
> > >>>>               )
> > >>>>            ));
> >
> > >>>>            //On transmet à APE
> > >>>>            $data = file_get_contents($chat->APE_SERVER .
> urlencode(json_encode($cmd)));
> > >>>> Ape.registerCmd("chatsendmsg", false, function(params, infos) {
> > >>>>    if (params.password == Ape.config("inlinepush.conf",
> "password")) {
> >
> > >>>>            if ($defined(params.channel) && $defined(params.data) &&
> $defined(params.raw)) {
> > >>>>                    var chan = Ape.getChannelByName(params.channel);
> > >>>>                    if (!$defined(chan)) return ["401",
> "UNKNOWN_CHANNEL"];
> >
> > >>>>                    //Get Ape user Info from PubID
> > >>>>                    var thisUser =
> Ape.getUserByPubid(params.data.pubid);
> >
> > >>>>                    //validate the phpBB ID match for security
> > >>>>                    if (params.data.userid !=
> thisUser.getProperty('userid')) {
> > >>>>                            return ["092", "BAD_PHP_USERID"];
> > >>>>                    }
> >
> > >>>>                    //Send data to the channel
> > >>>>                    chan.pipe.sendRaw("chatSendMsg", {
> > >>>>                            "chatmsg": params.data.chatmsg,
> > >>>>                            "username":
> thisUser.getProperty('username'),
> > >>>>                            "avatar": thisUser.getProperty('avatar'),
> > >>>>                            "userid": thisUser.getProperty('userid'),
> > >>>>                            "pipename": chan.getProperty('name'),
> > >>>>                    });
> >
> > >>>>                    //Tout est ok
> > >>>>                    return {"name":"pushed","data":{"value":"ok"}};
> > >>>>            } else {
> > >>>>                    return 0;
> > >>>>            }
> > >>>>    } else {
> > >>>>            return ["400", "BAD_PASSWORD"];
> > >>>>    }
> >
> > >>>> });
> >
> > >>> As you can see, you need to know the user Public ID. To send to only
> one person, it's the same thing, but you need to know both user pubid or
> you can create a temporary channel that both user need to join. For the
> first method, you change "chan.pipe.sendRaw" with:
> >
> > >>>> var toUser = Ape.getUserByPubid(params.data.to_user_pubid);
> > >>>> toUser.pipe.sendRaw("chatSendMsg", { ... });
> >
> > >>> I don't know if any of this will help get you started, but let me
> know.
> >
> > >>> It can quite complex depending on how you want to do thing. I added
> a lot of thing in my application because I wanted a complete solution with
> online status (Away, busy, online), personal message, etc. If you want to
> add little extra stuff in you app, even history, you'll need to get your
> hand dirty and use AJAX / PHP InlinePush and/or ServerSide command. But in
> the hand it's worth it when you see a lot of people using your chat and
> giving you great feedback on the work you've done.
> >
> > >>>    - Louis
> >
> > >>> Le 2011-11-26 à 10:44, Rossco a écrit :
> >
> > >>>> Ok I have edited my script which seems to load up a user id and
> > >>>> name...  The [[+smf.username]] is just a placeholder that will pass
> > >>>> the username.  Now I guess I need to figure out how to send messages
> > >>>> to the mainLobby channel then take it further to one to one
> messages.
> > >>>> Does this appear to be correct so far?
> >
> > >>>>        APE.Config.scripts = [APE.Config.baseUrl + '/Build/
> > >>>> uncompressed/apeCoreSession.js'];
> > >>>>        var client = new APE.Client();
> >
> > >>>>        client.load({'identifier': 'shoutit', 'channel':'mainLobby',
> > >>>> 'userid':'1'});
> > >>>>        client.addEvent('load', function() {
> > >>>>         //core.options.restore is true if a session is active
> > >>>>                if (client.core.options.restore) {
> > >>>>                    client.core.start();
> > >>>>                } else {
> > >>>>                    client.core.start({'name':'[[+smf.username]]',
> > >>>> 'userid':'[[+smf.id]]'});
> > >>>>                }
> > >>>>        });
> >
> > >>>>        client.addEvent('ready', function() {
> > >>>>            if (client.core.options.restore) {
> > >>>>                client.core.getSession('name', function(name) {
> > >>>>                    console.log('Receiving sessions data. username
> > >>>> value is : ', name.data.sessions.name);
> > >>>>                });
> > >>>>                client.core.getSession('id', function(id) {
> > >>>>                    console.log('Receiving sessions data. id value
> > >>>> is : ', id.data.sessions.id);
> > >>>>                });
> > >>>>            } else {
> >
> > >>>>                console.log('saving custom session data, username on
> > >>>> the server');
> > >>>>                client.core.setSession({'name':'[[+smf.username]]',
> > >>>> 'id':'[[+smf.id]]'});
> > >>>>            }
> > >>>>        });
> >
> > >>>>        client.addEvent('multiPipeCreate', function(pipe) {
> > >>>>                console.log('New pipe ' + pipe.name);
> > >>>>        });
> >
> > >>>> --
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> > >>>> ---
> > >>>> APE Project (Ajax Push Engine)
> > >>>> Official website :http://www.ape-project.org/
> > >>>> Git Hub :http://github.com/APE-Project/
> >
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> >
> > read more »
>
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>

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