Actually, it seems that I have found a way to create model in Blender and export it correctly (with a simple manual correction in the collada file).
It seems that the "up" axis in Away3D is Y axis. But normally I create model in Blender using the front view (num pad 1 in Blender), which shows Z as the up axis. So I experiment with using the top view (num pad 7) that shows Y as the up axis, and do all my modeling and animations in that view. Note that bones created in Blender by default is using Z-axis as up (the top tip is pointing at Z), so if you are using Y-axis you will need to rotate your bone. Then export the model. There is one small change in the .dae xml file, which is to set the "Z- Up" to "Y-Up" near the top of the file. After that, animations in Away3D seem to match exactly what I see in Blender. Of course, my simple experiment is just a simply cube with one bone, and animation is about rotating that bone around x/y/z axis only, haven't tried real complex model yet, that's the next thing I will do. I hope that it will work for more complex models. Ronald On Oct 1, 2:42 pm, "Rob Bateman" <[EMAIL PROTECTED]> wrote: > Hey ronald > > This could be any number of potential causes - would it be possible to > get an output of the collada sent over so that we can debug? > > Cheers > > Rob > > On 9/30/08, Ian Stokes <[EMAIL PROTECTED]> wrote: > > > > > > > Hi, > > > I use Blender also but for .Md2 models, then I use the Md2 to as3 > > converter, this works for simple character models and the animations > > are exported also, not bones but just vertice info after the boned > > deformed them, for .dae I don't know but if you have simple > > characters .md2 works well from Blender with an updated exporter > > > Ian > > > On Sep 29, 5:17 pm, ron <[EMAIL PROTECTED]> wrote: > >> Hi, > > >> I created 3D model and animations in Blender and export it to a .DAE > >> file, then import it to Away3D, When there is no animation, the model > >> is displayed upside down (facing me). If there is animations, the > >> model is displayed straight up, but is showing its back side (in > >> Blender I see its front side). Also, the animation is kind of not the > >> same as the animation in Blender. I tried couple models and get > >> similar results. > > >> Is it a known issue? Is there work around or something that I need to > >> set in Away3D or blender? > > >> thx. > >> Ronald > > -- > Rob Bateman > Flash Development & Consultancy > > [EMAIL PROTECTED]