That's because Away was developped left handed, and when the player 10 was 
released, turns out it was more like righthanded.
It is possible Away might get this properties as well in the future...

Fabrice

On Mar 20, 2010, at 10:20 PM, Vadim wrote:

> Hello. I'm starting to learn Away3d but can't understand, why
> Away3dLite has inverted y axis. It's very strange, because in original
> Away3d all works really well.
> 
> This is my sample code:
> 
> package
> {
>       import away3dlite.containers.View3D
>       import away3dlite.primitives.Cube6;
>       import away3dlite.cameras.Camera3D;
> 
>       import flash.display.Sprite;
> 
>       [SWF(width="500", height="400", frameRate="60",
> backgroundColor="#FFFFFF")]
>       public class AwayLiteCube extends Sprite
>       {
>               public function AwayLiteCube()
>               {
>                       // create a viewport
>                       var view:View3D = new View3D();
>                       view.x = 250;
>                       view.y = 200;
> 
>                       var camera:Camera3D = new Camera3D;
>                       camera.x = 0;
>                       camera.y = 0;
>                       view.camera = camera;
>                       addChild(view);
>                       camera.z = -300;
> 
>                       var cube:Cube6 = new Cube6();
>                       cube.scaleX = 0.1;
>                       cube.scaleY = 0.1;
>                       cube.scaleZ = 0.1;
>                       cube.y = 20;
>                       cube.x = 0;
> 
>                       view.scene.addChild(cube);
> 
>                       view.render();
>               }
>       }
> }
> 
> I think this code must move cube to the top of the view, but it's move
> it to the bottom. If i using original Away3d libs- all works fine and
> this code moves object to the top.
> 
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