Release went well congrats to the dev team Planning for 2.50beta 1
1) Matt will do a 2.51 proposal 2) Brecht will merge sculpt and multires work in 2 weeksish, 3) other merges (BMesh, NURBS) need to be evaluated for feasibility yet 4) a shader update proposal will be posted in the near future to moderize our shading methods A New Developers meeting Dec 6 is first Sun of month after Alpha0, more details will be posted shortly. If you are interested in helping out with 2.50betal1 work, Campbell has a huge todo list he'd be happy to have some help doing :) Erwins external game engine is making good progress, and Charlie Rose has joined in helping development and adding Ogre Support. http://gamekit.googlecode.com _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers