Release went well congrats to the dev team

Planning for 2.50beta 1

1) Matt will do a 2.51 proposal
2) Brecht will merge sculpt and multires work in 2 weeksish,
3) other merges (BMesh, NURBS) need to be evaluated for feasibility yet
4) a shader update proposal will be posted in the near future to
moderize our shading methods

A New Developers meeting Dec 6 is first Sun of month after Alpha0,
more details will be posted shortly.

If you are interested in helping out with 2.50betal1 work, Campbell
has a huge todo list he'd be happy to have some help doing :)

Erwins external game engine is making good progress, and Charlie Rose
has joined in helping development and adding Ogre Support.

http://gamekit.googlecode.com
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