==current project== Sergey Sharybin multires working with modifiers work is well recieved
Raul is still making progress on uliminted clay ==SoC== Here are the weekly status reports from the students Konrad Wilhelm Kleine - Paint Tools upgrade http://lists.blender.org/pipermail/soc-2010-dev/2010-June/000057.html Nick Samarin - - Recast and Detour (Pathfindind and AI for GE) http://lists.blender.org/pipermail/soc-2010-dev/2010-June/000058.html Rohith B.V. - Quad Dominant Remeshing http://lists.blender.org/pipermail/soc-2010-dev/2010-June/000059.html neXyon - GE API improvements http://lists.blender.org/pipermail/soc-2010-dev/2010-June/000060.html Leif Andersen - Testing framework http://lists.blender.org/pipermail/soc-2010-dev/2010-June/000061.html Mitchell Stokes - GLSL shader improvements http://mogurijin.wordpress.com/2010/06/04/gsoc-status-report-week-2/ Jason Wilkins - Sculpting Brushes improvements http://lists.blender.org/pipermail/soc-2010-dev/2010-June/000063.html Nicholas Bishop - Multires Improvements http://lists.blender.org/pipermail/soc-2010-dev/2010-June/000064.html Mike Erwin - Input Device improvements http://lists.blender.org/pipermail/soc-2010-dev/2010-June/000065.html ==2.5x== Matt ebb mentioned that he and ton would like 2.5 beta out by end of month we have more than 300 open bugs, so help with bug quashing would be appreciated note that beta = final specs done, not all bugs fixed :) == Durian == hair is in controlled state now, first succesful quality shots rendered wings (cloth) sim is being tackled, goes forward it was asked if therea was any report on what issues were found with hair and how they were solved? Ton will schedule brecht+cambo to make a long blog post on it ;) the quest for more solid predictable and simple-to-setup sims is still on _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers