There have been efforts to introduce puppetry into the Blender Game Engine, using python:
http://www.blendernation.com/blender-marionette-with-wiimote-experiment/ So, although there seems to be no official interest in the topic, it is definitely something that can be done. I hope this helps somewhat. On 6/7/2010 1:06 PM, James du Gard wrote: > > has or is anyone developing a real time puppetry system for use in a > broadcast environment with Blender?. > > We have access to a virtual studio and our background is creatures and > puppetry, including Waldo and the Henson digital system. > > http://www.creatureshop.com/services_hdps.php > > We are looking into developing a similar system using Blender. We have a > number of industry partners, including fabrication, hardware. > > James > > Critter Productions > > > > _______________________________________________ > Bf-committers mailing list > [email protected] > http://lists.blender.org/mailman/listinfo/bf-committers > > _______________________________________________ Bf-committers mailing list [email protected] http://lists.blender.org/mailman/listinfo/bf-committers
