Hi, I did some testing and the current method to set up an image texture for painting takes 30 steps, and bunch of different tabbing switches, and is highly prone to error. I've included my description of how I think it could work first, and how it currently works below.
Proposal how it could work http://wiki.blender.org/index.php/User:LetterRip/imagepaintproposal How it works now texturing process blender enter UV view enter edit mode mark seams uv unwrap create uvs fit UVs to UV area create texture image assign test pattern switch to texture buttons create texture assign image to texture assign texture to UV coordinates enter texture mode set shading to texture make texturing tool shelf visible change texturing blend method adjust brush size select color begin painting if you need a bump layer repeat many of above steps, with the additional step of assigning to nor, and adjusting the nor setting if you forget to save your image no warning, and saving file does not save image. my suggestion is based in part on the workflow in sculptris sculptris press paint confirm unwrap and image size, both the diffuse and bump layer will be created adjust brush adjust color begin painting _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers