Hi When I create an EditMesh structure out of a Mesh with make_editMesh() it gives me doubled the number of verts and faces than a Mesh
Why is this? for example: Mesh *me = ob->data; if (!me->edit_mesh) make_editMesh(scene,ob); EditMesh *em = me->edit_mesh; printf(" EM faces %i ME faces %i |",em->totface,me-> totface); printf(" EM verts %i ME verts %i | \n",em->totvert, me->totvert); I would expect that the editmesh of a mesh should have similar resources but stored in lined list rather than arrays as it is, but no double verts/faces of a mesh. thanks in advance farsthary _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers