I heard that the free version of Visual Studio (express) are working OK (the 2008 at least, 2010 I am not sure) Also the Scope navigation/refactoring tools have made their apparition in QTcreator quit some time ago. I use it since then as it is definitely the lightest/quickest. However I don't know if it will be able to compile correctly on windows.
2010/9/9 <ra...@info.upr.edu.cu>: > Hello > > Perhaps this question have raised a million times, I don't want a flame > wars about preferences, just simple advices. > > Now that I'm spending lot of time in Blender is time to think about the > ergonomics of my development that could impact also my productivity, so > far I have being using SourceNavigator as an IDE and compiling with > Scons. > > SourceNavigator is a great tool for making searches in the code (hence > its name ;) ) but is so 80's and after several levels of searches you > easily could get lost and comeback is dificult. Also, compiling outside > the IDE make tracking bugs a 10x more time consuming that should be in a > full IDE and I could not make use of debugger also :| > > so, what compiling enviroment do you suggest me? > > I could use VS 2005 but the projectfiles that Cmake generates me always > cause me some troubles (I would prefer this if I manage to compile on > it) > > CodeBlocks also fill my needs to perform extensive code seraches but > again, I get libraries troubles, even if they are there O_O! > > I once use Qt IDE but I could not perform extensive search on it.... > > what about DevC++ and others? > > cheers and thanks in advance > Farsthary > > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers