Hi all :) I have the pleasure to announce that Unlimited Clay refactor is around 90% now!
Yesterday I have fixed the last edge selection issue that was causing bad subdivisions in my new code and now is at the same functional level as before but of course with a better speed factor ;) A relaxing scheme is also implemented so you could get better topology too I would like to update my branch but unluckily this time my internet access is almost zero, no video streaming sites, I don't remember the last time I could visit my beloved blenderartist site! in the remaining todo list to be fully usable are: 1 - implement the undo (still need to thinker a bit in the code but is not a showstopper ;) ) 2- implement a function for updating (not rebuilding) a pbvh tree. the pbvh_update() function should update the PBVH tree with new verts/faces added to the topology of the object Number 2 is currently the showstopper, I will really need the help of the designers of the PBVH data structure .... any advice/help? kind regards Farsthary _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers