Hi guys :) last week I announced that I was implementing a particle spring based mesh relaxation algorithm for unlimited clay ... well, thanks to Lapinou that post my test video you could now check it.
The main advantage of this method is that it converges to the rigth solution from any initial topology equivalent configuration, so different starting geometry could output the same solution. Cheers Raul _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers