> Nice video, looks useful :) > > Regarding your question, I assume you mean smoothing of UVs in the > UV/Image editor? If so, then I think you would need to implement that > operator separately. > > -Nick >
Hi Nicholas :) Thanks a lot! yes, is quite handy, I´m currently researching smoothing relaxation algorithm , since there many out there, I even implement another one that gives similar results, just need to decide wich of both perform better :) Thanks also for the UV tip :) and regarding unlimited clay I have a good news, now I´m able to subdivide any face under the brush radius where previously I did only if a vert where inside the radius, that means that now you could zoo in inside a face and sculpt there no matter how small it is!!!! Yay! but I´m still getting some issues with the relaxation + unlimited clay as the stroke moves over the mesh ... I mean, the tool perform very well once the mesh is created but as I stroke it still have some stretched edges (though much better than before) and I´m still not satisfy ... sculptris do have a very cool relaxation and I´m trying to replicate or improve that. Cheers Raul _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers