Hi Aurel :) Improvements are allways wellcome, thanks!
> I have written a documentation back then, which is full of other > details of the related project and a more general discussion on volume > rendering. But in the volume rendering section, there should be a good > explanation of my work: > http://atommuell.mum.jku.at/~aurel/VolumeScatteringSimulation.pdf > > Again, it's really not an advanced multiple scattering technique, > actually quite simple stuff. At the end of the document there are also > some more formal tests, which proof the correctness of the single > scattering implementation by comparing it to analytically solved > scenes. I must say, is an excelnt paper, I enjoyed a lot reading it, congrats! the technique may seems simple but is correct so is a nice adition to our model... go for it :) Cheers Farsthary _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers