I don't know how relevant is in this discussion if the shading system needs improvements or a recode, we all know all of this by now?. The idea of the new UI is simple. Global shading settings should have their special location just like global render settings have their's even if maybe to a new user they are unrelated.
rings a bell? http://www.pasteall.org/pic/show.php?id=9166 Why do some assume this is an annoyance? managing this settings carefully over a large amount of materials can be hard enough, even more when they are scattered all over the place. I tough about this UI shuffling even before seeing the first mockups for this reason, it really makes a lot easier to check the status of materials in the overall setup anyway.. back to work Daniel Salazar _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers