BTW, why rushing to XCode 4? I mean Blender is not a native Cocoa application with heavy Interface Builder use, and other fancy stuff that'll take advantage of the new XCode 4 ?
Personally, I'm staying with XCode 3 for Blender build & debug for now. But the 10.4 support question remains: do we still want to support 10.4 for Blender now that 10.7 is announced ? Leaving 10.4 support will help also for library (including Python) support. Building only 1 version (the 10.5 universal) instead of 3. Damien Le 14 mars 2011 à 17:04, Ton Roosendaal a écrit : > Hi OSX devs, > > Apple's new development update XCode 4 now is available (only when you > pay FIVE dollars!). > Someone in irc mentioned blender doesn't compile (at all) for it. > Further, this XCode revision drops compiling for older OSX versions > (10.4 and 10.5) and the install removes all libs/headers for it. > > Here's a report: > http://www.blender.org/forum/viewtopic.php?t=19500 > > -Ton- > > ------------------------------------------------------------------------ > Ton Roosendaal Blender Foundation t...@blender.org www.blender.org > Blender Institute Entrepotdok 57A 1018AD Amsterdam The Netherlands > > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers