Thanks for the quick repply. I thougth someone has being able to compile it and post a build online ... didn't knew community don't have a build to test with. (a consecuence of the lack of feedback) my main communication channel is email, I can't barely surf the web and definatelly I cannot longer visit BlenderArtist forums due to the new look (which I praise a lot but has left me out of the game :P) so if I don't get them this way I will miss it :(
I will try to port the code to a recent build without BMesh, still the old EditMesh but just to make it more friendly. Cheers Raul > Hi raul, > > people are interested in it, but without it compiling against head, > people have difficulty playing with it (even compiling it against the > older version of blender that it uses is a bit of a pain - i think > only me and jms got it built). Most users need features and fixes > from the most recent version of blender so unless they can apply it > against head, they won't be able to give much feedback. > > LetterRip > > >> due to the low feedback I'm getting from unlimitedClay for Blender .. >> are >> people still interested on it? I'm still here :( > _______________________________________________ > Bf-committers mailing list > Bf-committers@blender.org > http://lists.blender.org/mailman/listinfo/bf-committers > >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> - Participe en Universidad 2012, del 13 al 17 de febrero de 2012. Habana. Cuba. http://www.congresouniversidad.cu - Consulte la Enciclopedia Colaborativa Cubana. http://www.ecured.cu _______________________________________________ Bf-committers mailing list Bf-committers@blender.org http://lists.blender.org/mailman/listinfo/bf-committers