Phillip Senn wrote, On 11/13/2006 9:48 AM:
My question is:
When do you feel that you know enough to proceed?
I'll give you a scenario from the UI end:
A friend of mine is explaining what he wants to do. I say, "It sounds
like a perfect use of Spry. Check out this example".
http://labs.adobe.com/technologies/spry/samples/NonDestructiveFilterSample.html
"WOW!" he says. "That's great! That's exactly what I want! Now how
do I do it?"
"I don't know", I say. "You have now reached the limit of my
knowledge on Spry."
Well, in this case I'd just try it, and see how it works out.
I'll give you another example:
Friend of mine is explaining what he wants to do. I say "It sounds
like a perfect use of a framework."
"What's a framework?" he asks.
"There's Fusebox, Model-Glue, Mach-II, (ColdSpring, Reactor), Farcry,
and a few others" I say.
"Great! Which one do we use?"
"I don't know."
I can't think of ever saying something like this. For me to suggest
something like a framework, I'd have to know enough about it to know
what it does and what problems it solves first, then I could choose one
that suits my needs.
Here's another example:
He asks "Should we use html or Flex 2?"
I say "We should probably use Flex 2, but I don't know it."
I don't think you have to know the ins and outs of something to suggest
it, but to answer the question on when you know enough to proceed - at
the beginning of a project, say, I don't think you ever know enough to
proceed. The knowledge comes from trying something, showing the
customer, and getting feedback on what was correct and what was
incorrect. Then, knowledge grows, and you proceed.
-Sam
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