On Fri, 2009-06-05 at 14:18 +1000, Saul Lethbridge wrote:
> Would I be able to use glReadBuffer & glReadPixels to get the image
> data? Am I on the right track?
> 
> 
> http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/readbuffer.html
> http://www.opengl.org/documentation/specs/man_pages/hardcopy/GL/html/gl/readpixels.html

instead of using glReadPixels directly you can use:

  clutter_stage_read_pixels

and push the unsigned char* buffer inside GStreamer, for instance.

ciao,
 Emmanuele.

> 
> 
> 
> On Thu, Jun 4, 2009 at 6:59 AM, Florent <fthi...@gmail.com> wrote:
>         Hello,
>         
>         > I'm wanting an efficient way of capturing image data on the
>         stage. I'd like
>         > to be able to take video of the stage and save it to a file.
>         So being able
>         > to grab image data, frame by frame, from an animation. Has
>         anybody attempted
>         > this or have any idea where I should start looking?
>         
>         
>         See
>         http://lists.o-hand.com/clutter/0175.html
>         http://lists.o-hand.com/clutter/2163.html
>         
>         I recall pippin to have some patch for rendering video using
>         ffmpeg,
>         but in short there is nothing like that in the main code
>         (yet?).
>         
>         There are ongoing experiments around gst-gl with clutter,
>         might be
>         your best chance. Or simply try general purpose screen capture
>         software.
>         
>         >I guess the best way
>         > would be for clutter-gst to offer this kind of feature.
>         
>         
>         clutter-gst just displays video frames to an actor.
>         
>         Florent

-- 
Emmanuele Bassi, Senior Engineer        | emmanuele.ba...@intel.com
Intel Open Source Technology Center     | http://oss.intel.com

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