On 12-Dec-15 10:08, Bartosz Kosiorek wrote:
Thanks Ruslan.
I would like to create instruction which is universal for all generators.
I think it's not possible. E.g. IOS_INSTALL_COMBINED will work only for
Xcode.
Currently we would like to support both Make/Ninja and Xcode generators,
...
because Make is much faster than Xcode generator, and we are using it
in our CI system.
Do you mean generate step or build? I've used to compile quite big
projects like OpenCV with Xcode and according to the `top` it uses all
my cores with clang++ at 100% CPU time.
Can you show any benchmarks? Also note that Xcode can add some
additional stuff, like dSYM:
https://github.com/headupinclouds/gatherer/pull/69
Make is also common for other architectures (Linux, QNX, Android etc.)
Unfortunately
set(CMAKE_OSX_SYSROOT "iphoneos")
is not working for me.
It displays error:
/Users/warsaw/Perforce/cmake-dev/cmake-build/bin/cmake .. &&
/Users/warsaw/Perforce/cmake-dev/cmake-build/bin/cmake --build .
-- Configuring done
-- Generating done
-- Build files have been written to:
/Users/warsaw/Perforce/cmake_ios_framework_with_resource2/builddir
[ 14%] Building C object
shared_empty/heymath/CMakeFiles/heymath.dir/add.c.o
clang: warning: no such sysroot directory: 'iphoneos'
...
Do you have some tip for that?
Yes, this hint was for Xcode generator.
After removing "-isysroot ${CMAKE_OSX_SYSROOT}" everything works
perfectly. Thanks
Unfortunately CMAKE_XCODE_ATTRIBUTE_IPHONEOS_DEPLOYMENT_TARGET is not
working with Make.
Is it possible to introduce CMAKE_IOS_DEPLOYMENT_TARGET, as we already
have CMAKE_OSX_DEPLOYMENT_TARGET?
Since OSX_ARCHITECTURES controls iOS architectures too I think request
should sounds like "Extend OSX_DEPLOYMENT_TARGET property for iOS platform".
I have attached my example script which I'm using.
Could you please modify it to be better (and still support other
generators)?
I don't know how to use iOS target with Makefile generator.
Some notes about project you've sent:
* You need to add instructions to codesign your bundle
* Instead of hardcoding `set(CMAKE_OSX_SYSROOT
"/Applications/Xcode.app/.../iPhoneSimulator.sdk")` you can run
`xcode-select -print-path` to detect location of default Xcode version
* Should be `set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS}
-mios-version-min=8.0")` instead of `set(CMAKE_CXX_FLAGS
"-mios-version-min=8.0")` otherwise some flags may be lost
Ruslan
Best Regards
Bartosz
------------------------------------------------------------------------
*From:* Ruslan Baratov <ruslan_bara...@yahoo.com>
*Sent:* Saturday, December 12, 2015 1:58 AM
*To:* Bartosz Kosiorek
*Cc:* clin...@elemtech.com; Gregor Jasny; CMake Developers
*Subject:* Re: [cmake-developers] Create subdirectories in Resource
directory for Frameworks and Application bundle.
On 12-Dec-15 03:46, Bartosz Kosiorek wrote:
Hi
To enable iOS build, I'm using following settings in CMakeLists.txt:
set(APPLE_PLATFORM "iphonesimulator")
I think this one not needed. Can't find any place where it parsed.
set(CMAKE_OSX_SYSROOT
"/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator.sdk")
Can be set to:
set(CMAKE_OSX_SYSROOT "iphoneos")
in this case will support both simulator and device
set(CMAKE_C_FLAGS "-isysroot ${CMAKE_OSX_SYSROOT} -mios-version-min=7.0")
set(CMAKE_CXX_FLAGS "-isysroot ${CMAKE_OSX_SYSROOT}
-mios-version-min=7.0")
You can set minimum version by
CMAKE_XCODE_ATTRIBUTE_IPHONEOS_DEPLOYMENT_TARGETvariable.
In case of `CMAKE_OSX_SYSROOT` variable is set to `iphoneos` option
`-isysroot` is redundant.
Do you think it should be documented?
Where is the good place to do so?
Maybe somewhere here:
https://cmake.org/cmake/help/v3.4/variable/CMAKE_OSX_SYSROOT.html
What do you think?
------------------------------------------------------------------------
*From:* clin...@elemtech.com <clin...@elemtech.com>
*Sent:* Friday, December 11, 2015 8:21 PM
*To:* Bartosz Kosiorek
*Cc:* Bartosz Kosiorek; cmake-developers; Gregor Jasny
*Subject:* Re: [cmake-developers] Create subdirectories in Resource
directory for Frameworks and Application bundle.
----- On Dec 11, 2015, at 11:44 AM, Bartosz Kosiorek
<gan...@poczta.onet.pl> wrote:
Hi
Because there is difference between OS X and iOS Bundles
directory structure (see: Apple specification
https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/BundleTypes/BundleTypes.html),
in trunk (In CMake 3.5) RESOURCE property create corresponding
directory structure.
I have already fix that with:
https://public.kitware.com/Bug/view.php?id=15848
Ok. I hadn't been following all your work.
Also, I didn't see a toggle in the CMake code you sent to choose an
iOS bundle instead of OS X bundles. How is that toggled?
So RESOURCE gives you a level of abstraction:
For OSX:
it will create "Resource" directory
For iOS it will create "flat" directory structure.
In your example "Resource" directory will be created in both
cases (for OSX and iOS).
Which is wrong:
For OSX: it should create "Resource" directory
For iOS it will create "flat" directory structure.
I could provide patch to fix that issue, if you agree with that.
What do you think about that?
Do you think the same should be applied to "Headers"?
I think the abstraction seems reasonable, as well as what you are
proposing. However, I'm not an Apple guru.
I wonder if there are other Apple experts that can weigh in this if
better feedback is needed.
Clint
Best Regards
Bartosz
2015-12-11 19:06 GMT+01:00 Clinton Stimpson <clin...@elemtech.com
<mailto:clin...@elemtech.com>>:
On Friday, December 11, 2015 05:01:41 PM Bartosz Kosiorek wrote:
> Thanks Clint
>
> Unfortunately MACOSX_PACKAGE_LOCATION is not working
correctly with RESOURCE
> property. For every resource which is marked as RESOURCE,
will be placed in
> root "Resources" directory.
>
> The CMake code below create following directory structure
for OS X:
>
> ── mul.framework
> ├── Headers -> Versions/Current/Headers
> ├── Resources -> Versions/Current/Resources
> ├── Versions
> │ ├── A
> │ │ ├── Headers
> │ │ │ └── mul.h
> │ │ ├── Modules
> │ │ │ └── module.modulemap
> │ │ ├── Resources
> │ │ │ ├── Info.plist
> │ │ │ ├── mulres.txt
> │ │ │ ├── pl.txt
> │ │ │ └── resourcefile.txt
> │ │ ├── lang
> │ │ │ └── en.txt
> │ │ └── mul
> │ └── Current -> A
> └── mul -> Versions/Current/mul
>
>
> As you can see eveything which is marked as "RESOURCE" will
be placed in
> Versions/A/ directory My expectation will be that
lang/pl.txt and
> lang/en.txt should be in Resources/lang/ directory. Here is
complete
> directory structure:
>
> ── mul.framework
> ├── Headers -> Versions/Current/Headers
> ├── Resources -> Versions/Current/Resources
> ├── Versions
> │ ├── A
> │ │ ├── Headers
> │ │ │ └── mul.h
> │ │ ├── Modules
> │ │ │ └── module.modulemap
> │ │ ├── Resources
> │ │ │ ├── Info.plist
> │ │ │ ├── mulres.txt
> │ │ │ ├── lang
> │ │ │ │ └── pl.txt
> │ │ │ │ └── en.txt
> │ │ │ └── resourcefile.txt
> │ │ ├── lang
> │ │ │ └── en.txt
> │ │ └── mul
> │ └── Current -> A
> └── mul -> Versions/Current/mul
>
>
> What do you think about that?
>
> Here is the source code:
>
> set_property(SOURCE module.modulemap
> PROPERTY MACOSX_PACKAGE_LOCATION "Modules")
>
> set_property(
> SOURCE lang/en.txt lang/pl.txt
> PROPERTY MACOSX_PACKAGE_LOCATION "lang")
>
> set(RESLIST
> mulres.txt
> lang/pl.txt
> resourcefile.txt
> )
>
> add_library(mul SHARED
> mul.c
> mul.h
> module.modulemap
> lang/pl.txt
> lang/en.txt
> resourcefile.txt
> mulres.txt)
>
> # Create an iOS Framework bundle
> set_target_properties(mul PROPERTIES
> FRAMEWORK TRUE
> MACOSX_FRAMEWORK_IDENTIFIER org.cmake.mul
> MACOSX_FRAMEWORK_SHORT_VERSION_STRING 42
> MACOSX_FRAMEWORK_BUNDLE_VERSION 3.2.10
> XCODE_ATTRIBUTE_CODE_SIGN_IDENTITY "iPhone Developer"
> PUBLIC_HEADER mul.h
> RESOURCE "${RESLIST}"
> )
Here is a CMakeLists.txt that will give you the desired layout.
I also see that MACOSX_PACKAGE_LOCATION doesn't work with
RESOURCE.
set_property(SOURCE module.modulemap
PROPERTY MACOSX_PACKAGE_LOCATION "Modules")
set_property(
SOURCE lang/pl.txt lang/en.txt
PROPERTY MACOSX_PACKAGE_LOCATION "Resources/lang")
set(RESLIST
mulres.txt
resourcefile.txt
)
add_library(mul SHARED
mul.c
mul.h
module.modulemap
lang/pl.txt
lang/en.txt
resourcefile.txt
mulres.txt)
# Create an iOS Framework bundle
set_target_properties(mul PROPERTIES
FRAMEWORK TRUE
MACOSX_FRAMEWORK_IDENTIFIER org.cmake.mul
MACOSX_FRAMEWORK_SHORT_VERSION_STRING 42
MACOSX_FRAMEWORK_BUNDLE_VERSION 3.2.10
XCODE_ATTRIBUTE_CODE_SIGN_IDENTITY "iPhone Developer"
PUBLIC_HEADER mul.h
RESOURCE "${RESLIST}"
)
Now I'm wondering what does the RESOURCE target property do that
MACOSX_PACKAGE_LOCATION doesn't already support?
Clint
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