Ken Martin wrote:
I have looked at incorporating Lua into CMake as an alternate language.

Interesting.  You didn't by any chance used swig to wrap it?

I admit I would be curious to see that fork of cmake to study the changes.

Using swig right now would be the best approach, as with just a few swig rules (if any) it would allow any user to choose whatever language he feels like using.

Currently, swig supports all languages mentioned in this thread so far and it works pretty well for projects like cmake where its .h files keep changing.

Eventually one scripting language could end up becoming massively more popular and be adopted as a "standard" for cmake. But I'm betting in the future that won't matter, as several vendors are developing tools or frameworks to offer data interchange across the major scripting languages.

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For those that don't know Lua, Lua has a very similar syntax to non-OO ruby albeit parenthesis are required. It is also very fast, small and, just like TCL, thread safe and built for embedding (python and ruby still struggle with threads). LuaJIT is probably one of the fastest JIT compilers for a dynamic language under any platform. Lua's uglyness is its OO support and syntax, which is closer to OO Javascript or Perl's.

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P.S. Disclosure: I am swig's ruby maintainer.


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Gonzalo Garramuño
[EMAIL PROTECTED]

AMD4400 - ASUS48N-E
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