Maybe this will help:

 On Lion 10.7.x (and I think Snow Leopard 10.6.x) if you leave the 
CMAKE_OSX_ARCHITECTURES blank you will get the default compile which is x86_64 
(64 bit). OS X 10.5 and below you will get i386 (32 bit).

 If you want to specifically build for certain architectures then fill in the 
CMAKE_OSX_ARCHITECTURES with any of the following:
i386
x86_64
ppc
ppc64
  The PowerPC (ppc) archs I think you can only build for if you build against 
the 10.5 SDK. (Someone else can verify that). If you want to build a "Universal 
Binary" then put multiple values on a single line like so:

CMAKE_OSX_ARCHITECTURES   i386;x86_64

All of this is for OS X Applications. I have no idea how any of this relates to 
iOS development.
--
Mike Jackson <www.bluequartz.net>

On Dec 8, 2011, at 11:49 AM, Daniel Dekkers wrote:

> Hi,
> 
> And which one is which?
> In Xcode (4.2), Lion, 64 bit Intel platform, a standard Xcode Mac OS X 
> "template" will give these build settings in the Architectures section:
> 
> Architectures
>   Additional SDKs
>   Architectures                                       64-bit Intel - 
> $(ARCHS_STANDARD_64_BIT) (this last value is grayed out)
>   Base SDK                                            Latest Mac OS X (Mac OS 
> X 10.7)
>   Build Active Architecture Only              <Multiple values>
>   Supported Platforms                         macosx
>   Valid Architectures                         i386 x86_64
> 
> I always thought that the CMAKE_OSX_ARCHITECTURES value corresponded with the 
> "first" Architectures Xcode field. So I set:
> set(CMAKE_OSX_ARCHITECTURES "$(ARCHS_STANDARD_64_BIT)") in my CMake builds.
> But with your last mail i'm confused if it corresponds to the Valid 
> Architectures field instead. 
> Or are these fields related? 64-bit Intel *implies* i386 and x86_64, although 
> you could remove one of the two.
> 
> For an iOS "template" on the same system I get this:
> 
> Architectures
>   Additional SDKs
>   Architectures                                       Standard (armv7) - 
> $(ARCHS_STANDARD_32_BIT) (this last value is grayed out)
>   Base SDK                                            
> /Developer/[blabla]/iPhoneOS5.0.sdk
>   Build Active Architecture Only              No
>   Supported Platforms                         iphonesimulator iphoneos
>   Valid Architectures                         armv6 armv7
> 
> Thanks,
> Daniel
> 
> On Dec 8, 2011, at 3:35 PM, Nicolas Rannou wrote:
> 
>> What about moving to 64 bits?
>> (which I guess is more relevant for Lion apps)
>> 
>> In your build directory:
>> ccmake .
>> Then modify:
>> CMAKE_OSX_ARCHITECTURES          x86_64                                      
>>  
>>  CMAKE_OSX_DEPLOYMENT_TARGET      10.7                                       
>>   
>>  CMAKE_OSX_SYSROOT                /Developer/SDKs/MacOSX10.7.sdk
>> 
>> Nicolas
>> 
>> On Tue, Dec 6, 2011 at 5:35 PM, Dick Munroe <mun...@csworks.com> wrote:
>> Yes I'm using 2.8.6.  Best,  Dick Munroe
>> 
>> 
>> On 11/26/11 11:18 AM, David Cole wrote:
>> Are you using CMake 2.8.6...? Older CMake versions have not been used
>> much on Lion. It wouldn't surprise me if 2.8.6 works, but earlier
>> versions have issues...
>> 
>> 
>> HTH,
>> David
>> 
>> 
>> On Sat, Nov 26, 2011 at 6:37 AM, Daniel Dekkers<d.dekk...@cthrough.nl>  
>> wrote:
>> This:
>> 
>> SET(CMAKE_OSX_ARCHITECTURES "$(ARCHS_STANDARD_32_BIT)")
>> seems to result in a "standard" Xcode setting (armv7 (standard)) which is 
>> also set when you let Xcode create a fresh iOS app (from its own templates).
>> 
>> But you also see this a lot on the fora:
>> SET(CMAKE_OSX_ARCHITECTURES "$(ARCHS_UNIVERSAL_IPHONE_OS)")
>> 
>> Not sure.
>> 
>> On Nov 26, 2011, at 4:38 AM, Michael Jackson wrote:
>> 
>> There is a cmake variable that you set during  onfiguration time.
>> Something like os_x_architectures. There you can add the specific arch
>> that you want to build for.
>> 
>> -----
>> Mike Jackson                     www.bluequartz.net
>> Principal Software Engineer       mike.jack...@bluequartz.net
>> BlueQuartz Software               Dayton, Ohio
>> ____________________________
>> Sent from my mobile device. Please excuse the shortness of the reply.
>> 
>> On Nov 25, 2011, at 14:47, Dick Munroe<mun...@csworks.com>  wrote:
>> 
>> I've got a build that works just fine with Leopard.
>> 
>> For reasons I won't get into, I had to upgrade one of my systems to Lion and 
>> now (I've installed XCode 4.2) the build won't work.  I get the following 
>> error:
>> 
>> [  0%] Reaping winning child 0x10260c510 PID 1009
>> Live child 0x10260c510 
>> (libxp/CMakeFiles/xp.dir/Users/munroe/Documents/My_SVN/ESPlanner_Computation_Engine.U2011-11-01/Common/xmllib/print/libxp.cpp.o)
>>  PID 1010
>> Building CXX object 
>> libxp/CMakeFiles/xp.dir/Users/munroe/Documents/My_SVN/ESPlanner_Computation_Engine.U2011-11-01/Common/xmllib/print/libxp.cpp.o
>> Reaping winning child 0x10260c510 PID 1010
>> Live child 0x10260c510 
>> (libxp/CMakeFiles/xp.dir/Users/munroe/Documents/My_SVN/ESPlanner_Computation_Engine.U2011-11-01/Common/xmllib/print/libxp.cpp.o)
>>  PID 1011
>> llvm-g++-4.2: Invalid arch name : -O2
>> Reaping losing child 0x10260c510 PID 1011
>> make[2]: *** 
>> [libxp/CMakeFiles/xp.dir/Users/munroe/Documents/My_SVN/ESPlanner_Computation_Engine.U2011-11-01/Common/xmllib/print/libxp.cpp.o]
>>  Error 1
>> Removing child 0x10260c510 PID 1011 from chain.
>> Reaping losing child 0x10c20c290 PID 1008
>> make[1]: *** [libxp/CMakeFiles/xp.dir/all] Error 2
>> Removing child 0x10c20c290 PID 1008 from chain.
>> Reaping losing child 0x10940e730 PID 996
>> 
>> If I dig around, I find the CXX flags to be:
>> 
>> -arch  -O2 -fPIC
>> 
>> and for some reason the Lion g++ compiler is choking thinking that there 
>> should be and arch value.  Which if I dig around in the Leopard build I find:
>> 
>> -Dxp_EXPORTS  -arch i386 -O2 -g -fPIC
>> 
>> Which brings up the questions, (1) with the same CMakeLists.txt file, why am 
>> I getting different values and (2) how do I get the arch to be i386 on the 
>> Lion build.
>> 
>> Best,
>> 
>> Dick Munroe
>> 
>> --
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