On 21-Mar-16 19:42, Vladimír Vondruš wrote:
Hello,
I came across this problem when trying to use XCTest macros (
https://cmake.org/cmake/help/latest/module/FindXCTest.html ) on iOS. When
compiling for OSX, ctest properly executes all test cases, but when targeting
iOS or iOS simulator, all the test cases fail similarly to the following:
25: Test command: /Applications/Xcode.app/Contents/Developer/usr/bin/xctest
"/Users/mosra/Code/corrade/build-ioss/src/Corrade/Utility/Test/Debug${EFFECTIVE_PLATFORM_NAME}/UtilityTypeTraitsTestRunner.xctest/../.."
25: Environment variables:
25:
DYLD_FRAMEWORK_PATH=/Users/mosra/Code/corrade/build-ioss/src/Corrade/Utility/Test/Debug${EFFECTIVE_PLATFORM_NAME}/UtilityTypeTraitsTest.framework/..
25: Test timeout computed to be: 9.99988e+06
25: 2016-03-21 12:41:38.799 xctest[31113:31078264] The bundle “Test”
couldn’t be loaded because its executable couldn’t be located. Try reinstalling
the bundle.
25/28 Test #25: UtilityTypeTraitsTest ...............***Failed 0.04 sec
As you can see, the `${EFFECTIVE_PLATFORM_NAME}` is not being expanded to
`-iphonesimulator` and thus the file is not found. The problem is that the
`$<TARGET_LINKER_FILE_DIR:target>` generator expression does not expand the
variable. On the other hand, installation works without an issue, because the
`cmake_install.cmake` scripts do additional round of variable expansion that
(accidentally?) fixes this. The relevant part of the CMake source is here:
https://github.com/Kitware/CMake/blob/cd569b962dbeaa7ea718021c16582cddd158df3a/Source/cmGeneratorTarget.cxx#L5063
From the source it looks like the generator is just putting the
"${EFFECTIVE_PLATFORM_NAME}" output and hopes that someone later expands it.
That's the case with install scripts (so they work), but not with generator expressions.
The `TARGET_LINKER_FILE_DIR` is not the only affected, the problem is the same for all
`TARGET_*` generator expressions.
Currently I'm working around this by partially hardcoding the path, but that's
far from ideal and I would like to avoid that:
if(CMAKE_OSX_SYSROOT MATCHES "iPhoneOS")
set(platform_name "-iphoneos")
elseif(CMAKE_OSX_SYSROOT MATCHES "iPhoneSimulator")
set(platform_name "-iphonesimulator")
endif()
set(target_linker_file_dir
${CMAKE_CURRENT_BINARY_DIR}/$<CONFIG>${platform_name}/${target}.xctest)
Is there any way to fix this directly in CMake? Also the above workaround works
only when targeting single SDK and not when having single generated project for
both the device and the simulator.
Thank you a lot for your help.
mosra
I doubt I can help with the problem but just for your information:
* it wasn't fixed "accidentally", it was a fix for #12506:
https://github.com/Kitware/CMake/commit/48fe617e667d2e6b1e471cfb56346de51f984ba5
* there is no "additional round" of variable expansion,
EFFECTIVE_PLATFORM_NAME initialized from Xcode's environment variable
EFFECTIVE_PLATFORM_NAME on installation
As far as I understand the main general problem with iOS
device/simulator support is that CMake doesn't have multi-toolchain
feature from the box. So for now all this stuff worked by generating
some "universal" code that do work for both SDKs. The real SDK can be
triggered by additional explicit option, i.e.:
* cmake --build _builds -- -sdk iphoneos # trigger iphoneos SDK
* cmake --build _builds -- -sdk iphonesimulator # trigger
iphonesimulator SDK
Ruslo
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