On 04/20/2018 01:39 AM, David Blaikie wrote: > Hi there, > > I'm experimenting with creating examples (& potential changes to CMake > itself, if needed/useful) of building clang modules (currently using > the semi-backwards compatible "header modules", with the intent of > also/moving towards supporting pre-standard C++ modules in development > in Clang).
Great! Thanks for reaching out. Sorry it has taken me a while to respond. Have you had other response off-list? > The basic commands required are: > > clang++ -fmodules -xc++ -Xclang -emit-module -Xclang > -fmodules-codegen -fmodule-name=foo foo.modulemap -o foo.pcm > clang++ -fmodules -c -fmodule-file=foo.pcm use.cpp > clang++ -c foo.pcm > clang++ foo.o use.o -o a.out Ok. Fundamentally, I am suspicious of having to have a -fmodule-file=foo.pcm for every 'import foo' in each cpp file. I shouldn't have to manually add that each time I add a new import to my cpp file. Even if it can be automated (eg by CMake), I shouldn't have to have my buildsystem be regenerated each time I add an import to my cpp file either. That's something I mentioned in the google groups post I made which you linked to. How will that work when using Qt or any other library? Today, a beginner can find a random C++ book, type in a code example from chapter one and put `g++ -I/opt/book_examples prog1.cpp` into a terminal and get something compiling and running. With modules, they'll potentially have to pass a whole list of module files too. Lots of people manually maintain Makefile-based buildsystems today, and most other companies I've been inside of have their own custom tool or bunch of python scripts, or both. Manually changing such buildsystems to add -fmodule-file or -fmodule-map-file each time an import is added is a significant barrier. Will my project have to compile the modules files for all of my dependencies? Even more complication for my buildsystem. Do I have to wait for my dependencies to modularize bottom-up before I can benefit from modules? If my dependency does add 'module foo' to their header files, or whatever the current syntax is, can I continue to #include <foo> or is that a source incompatible change? I raised some of these issues a few years ago regarding the clang implementation with files named exactly module.modulemap: http://clang-developers.42468.n3.nabble.com/How-do-I-try-out-C-modules-with-clang-td4041946.html http://clang-developers.42468.n3.nabble.com/How-do-I-try-out-C-modules-with-clang-td4041946i20.html Interestingly, GCC is taking a directory-centric approach in the driver (-fmodule-path=<dir>) as opposed to the 'add a file to your compile line for each import' that Clang and MSVC are taking: http://gcc.gnu.org/wiki/cxx-modules Why is Clang not doing a directory-centric driver-interface? It seems to obviously solve problems. I wonder if modules can be a success without coordination between major compiler and buildsystem developers. That's why I made the git repo - to help work on something more concrete to see how things scale. Having just read all of my old posts again, I still worry things like this will hinder modules 'too much' to be successful. The more (small) barriers exist, the less chance of success. If modules aren't successful, then they'll become a poisoned chalice and no one will be able to work on fixing them. That's actually exactly what I expect to happen, but I also still hope I'm just missing something :). I really want to see a committee document from the people working on modules which actually explores the problems and barriers to adoption and concludes with 'none of those things matter'. I think it's fixable, but I haven't seen anyone interested enough to fix the problems (or even to find out what they are). Anyway, you are not here for my rants. > My current very simplistic prototype, to build a module file, its > respective module object file, and include those in the library/link > for anything that depends on this library: > > add_custom_command( > COMMAND ${CMAKE_CXX_COMPILER} ${CMAKE_CXX_FLAGS} -xc++ -c > -Xclang -emit-module -fmodules -fmodule-name=Hello > ${CMAKE_CURRENT_SOURCE_DIR}/module.modulemap -o > ${CMAKE_CURRENT_BINARY_DIR}/hello_module.pcm -Xclang -fmodules-codegen > DEPENDS module.modulemap hello.h Why does this command depend on hello.h? If that is changed and module.modulemap is not, what will happen? > OUTPUT ${CMAKE_CURRENT_BINARY_DIR}/hello_module.pcm > COMMENT "Generating hello_module.pcm" > ) > add_library (Hello hello.cxx > ${CMAKE_CURRENT_BINARY_DIR}/hello_module.pcm) > target_include_directories(Hello PUBLIC ${CMAKE_CURRENT_SOURCE_DIR}) > target_compile_options(Hello PUBLIC -fmodules -Xclang > -fmodule-file=${CMAKE_CURRENT_BINARY_DIR}/hello_module.pcm) > > (this is based on the example in the CMake docs using Hello/Demo) Good that you got something working. > This also required one modification to CMake itself to classify a pcm > file as a C++ file that needs to be compiled (to execute the 3rd line > in the basic command list shown above). An alternative to patching CMake might be set_source_files_properties(${CMAKE_CURRENT_BINARY_DIR}/hello_module.pcm PROPERTIES LANGUAGE CXX) though hopefully that is also temporary. > But this isn't ideal - I don't /think/ I've got the dependencies quite > right & things might not be rebuilding at the right times. > Also it involves hardcoding a bunch of things like the pcm file names, > header files, etc. Indeed. I think part of that comes from the way modules have been designed. The TS has similar issues. > Ideally, at least for a simplistic build, I wouldn't mind generating a > modulemap from all the .h files (& have those headers listed in the > add_library command - perhaps splitting public and private headers in > some way, only including the public headers in the module file, > likely). Eventually for the standards-proposal version, it's expected > that there won't be any modulemap file, but maybe all headers are > included in the module compilation (just pass the headers directly to > the compiler). In a design based on passing directories instead of files, would those directories be redundant with the include directories? One of the problems modules adoption will hit is that all the compilers are designing fundamentally different command line interfaces for them. Buildsystems will have to be rewritten to take advantage of modules, and they will be annoying to use and adopt. > This also doesn't start to approach the issue of how to build modules > for external libraries - which I'm happy to discuss/prototype too, > though interested in working to streamline the inter-library but > intra-project (not inter-project) case first. Yes, there are many aspects to consider. Are you interested in design of a CMake abstraction for this stuff? I have thoughts on that, but I don't know if your level of interest stretches that far. > Stephen - I saw you were asking some questions about this here > ( https://groups.google.com/a/isocpp.org/forum/#!topic/modules/sDIYoU8Uljw > <https://groups.google.com/a/isocpp.org/forum/#%21topic/modules/sDIYoU8Uljw> & > https://github.com/steveire/ModulesExperiments - didn't really > understand how this example applied/worked, though - I guess maybe > it's a prototype syntax proposal?) It is a set of pre-modules libraries, some of which depend on one another and with some transitive dependencies in the headers. I made it to be 'a few steps above trivial' in the hope that someone would show me how to port it to modules-ts (even if the result does not build). So far, no one has. Can you help? It would really help my understanding of where things currently stand with modules. For example, is there only one way to port the contents of the cpp files? After that, is there one importable module per class or one per shared library (which I think would make more sense for Qt)? And is transitive dependency expressed in the header files after porting? I think that last one is dealt with by the 'export import' syntax The git repo is an attempt to make the discussion concrete because it would show how multiple classes and multiple libraries with dependencies could interact in a modules world. I'm interested in what it would look like ported to modules-ts, because as far as I know, clang-modules and module maps would not need porting of the cpp files at all. > Basically: What do folks think about supporting these sort of features > in CMake C++ Builds? Any pointers on how I might best implement this > with or without changes to CMake? I think some design is needed up front. I expect CMake would want to have a first-class (on equal footing with include directories or compile definitions and with particular handling) concept for modules, extending the install(TARGET) command to install module binary files etc. To do that kind of design, I at least would need to be able to experiment or conceptualize examples which are not totally trivial, such as the starting point in my repo. On the CMake side, I think something like this should be the target (note that no compiler command line interface works like this today, which I think is a barrier to adoption): add_library(foo foo.cpp) # Target property to enable modules for the target set_property(TARGET foo PROPERTY USE_CXX_MODULES ON) # Note: Use target_include_directories to specify module search # paths (how GCC and MSVC work) # Also note: compilers should use the -I paths as a module path search list so # that CMake does not have to pass the same list as both -I and as -fmodule-path= # or similar entries. # Also note: This is source compatible with the cmake code that already exists! # The existance of /opt/bar/bing.<ext> makes 'import bing;' work. target_include_directories(foo PRIVATE /opt/bar) # Possibly need a new command to specify headers (there is # other motivation for this in CMake, so use a generic name without 'modules' in it) # Because foo has USE_CXX_MODULES ON, foo.h is processed as a module # and a binary representation is created for import. Other properties can # be set on foo.h with set_source_files_properties() to pass other command line # options when generating the module. target_headers(foo PRIVATE foo.h) Also - in the right design, CMake does not have to regenerate -fmodule-file or whatever into the compile line any time the user adds 'import something;', which is the case with clang now afaik. Please correct me if that is not correct. I know some people at Kitware have been thinking about modules though, so I'd be interested in any other insights from there. Brad, can you comment? Here's some other reading material for anyone else following along: https://izzys.casa/posts/millennials-are-killing-the-modules-ts.html https://build2.org/article/cxx-modules-misconceptions.xhtml Thanks, Stephen.
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