Hi
I have 2 applications, one is written in java, the other in C. For reasons I wont go into to I need to have the C application perform hardware accelerated opengl rendering to a window created by the Java application. This is currently working on Windows. On this platform the java application sends the hwnd of the java canvas to the C application via a bridge. The C application then creates an opengl rendering context using this hwnd and all is fine. Now, on OSX the java app gets a NSView/cocoaviewref. Is there some member of NSView similar to the HWND on windows that I can pass to my C process? The C process can then create a hardware accelerated opengl rendering context from this 'handle' and render to the java apps NSView. I've looked at using Distributed Objects, however the C application would need quite a bit of rework to make it fit into the Cocoa application framework, so this is not an option. So, can a non cocoa application communicate with a distributed object ? If distributed objects are not the way to go, I presume there must be another way to do it as I've seen reference to NSWindowSharingReadWrite in the apple dev docs. If I use the setSharingType approach, what does my C application need to be able to create a rendering context on the java applications shared window. Perhaps there is some way to access this window using the OSX window server API ? many thanks Jonathan _______________________________________________ Cocoa-dev mailing list (Cocoa-dev@lists.apple.com) Please do not post admin requests or moderator comments to the list. Contact the moderators at cocoa-dev-admins(at)lists.apple.com Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/cocoa-dev/archive%40mail-archive.com This email sent to [EMAIL PROTECTED]