> 
> On Jun 15, 2022, at 12:56, Gabriel Zachmann via Cocoa-dev 
> <cocoa-dev@lists.apple.com> wrote:
> 
> I am using only:
> 
> o NSBeep()
> o NSSound
> 0 and link to these frameworks: CoreLocation, Foundation, Cocoa, ScreenSaver, 
> QuartzCore, ApplicationServices, AppKit, Photos, MediaLibrary, IOKit
> 
> Does any of those cause trouble?

If your app registers to play sound, which sounds like is happening without you 
intending it to, your app would ‘acquire’ the sound device and preempt other 
audio.  There are ways to play audio without preempting other audio sources, at 
least on the iPhone, Instagram will play sound with existing audio playback and 
not stop them. But that’s not the point just a curiosity.  Why would they do 
that?  Most use cases you want to preempt audio because listening to multiple 
sources of unrelated audio rarely makes sense… except for alerts and the like 
usually.

I can’t point you in the right direction but find out what is acquiring the 
audio device.  Start with your multimedia playback code.  What are you using to 
play the ‘video’?

Sandor

> 
> Best , G.
> 
> 
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