Hi, I am trying to use CTFontDescriptorMatchFontDescriptorsWithProgressHandler 
to download a font. It appears to download fine, and I can display it in my 
application. [UIFont familyNames] includes that font.

I restart my application, and [UIFont familyNames] does not include the 
downloaded font, and I can’t create the font using fontWithName:size:.

I have tested this on both my iPad and the simulator, and it always forgets the 
downloaded font on restart of the application.

On the simulator, if I go to Library/Assets/com_apple_MobileAsset_Font I can 
see the folder with the downloaded font in it, and there is a 
com_apple_MobileAsset_Font.plist file which includes all the information about 
the downloaded font. So it knows about the font, and the font is really there, 
but when I try to use it in my application it isn’t there until I download it 
again during that session.

Is there something I am doing wrong? Do I need to initialize something to get 
it to include the downloaded fonts in the search?


Regards

Gideon






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