On Fri, 2007-01-26 at 14:47 -0500, Chris Fant wrote:
> I personally would love to see more experimental results and less
> feelings and intuitions on this list.

I agree.   I will post my data as I go.   Just for reference, this
is the the Lazarus program that is currently rated at 1807 on CGOS
but running 19x19 games.

Current results:

 Rating  Win perc  Tot Gms  Ave Time  Player
-------  --------  -------  --------  ------
 1600.0    75.000        4     234.8  0002    (1024 playouts)
 1400.0    25.000        4     117.5  0001    (2048 playouts)

Black wins:        1      25.0 %
White wins:        3      75.0 %



- Don



> 
> On 1/26/07, Don Dailey <[EMAIL PROTECTED]> wrote:
> > On Fri, 2007-01-26 at 11:32 -0800, terry mcintyre wrote:
> > >
> > > ----- Original Message ---- From: Don Dailey <[EMAIL PROTECTED]>
> > > >
> > > > May I ask the range of "number of playouts" tested?
> > >
> > > I'm still curious about this question?
> >
> > I think I started at 64 play-outs, and kept doubling the number
> > of play-outs to some large number where it took an hour to play
> > a single game.
> >
> > I don't currently have the data, but I am willing to reproduce
> > the experiment.  Other MC guys can verify it.   I'll set it up
> > on a slow computer I have free and I'll start at 64 simulations
> > on a 19x19 board.    I'll play 200 games in pairs,  64 vs 128,
> > 128 vs 256, etc.
> >
> > - Don
> >
> >
> >
> > > > Part of my procrastination [ about using 72 processors ] is that
> > > > I'm not sure how to make UCT scale to a large number of CPU's.
> > > > I am an expert in scaling alpha/beta to a large numbers of
> > > > processors (I did this with Socrates on 1836 processors a few
> > > > years ago) but it's different with UCT which is inherently serial.
> > >
> > >
> > > I surely appreciate the difficulties in adapting algorithms to
> > > multiple processors - I may be rusty, but some years ago I
> > > worked on Neuralware and multiple transputers, 860s, and
> > > so forth. It gets a little hairy!
> > >
> > > Hasn't Mogo been parallelized to 4 processors? Can this be
> > > extended to larger numbers?
> > >
> > > Due to the problems with heat dissipation at higher clock cycles,
> > > we'll probably be working with large numbers of processors per
> > > chip in the future, rather than Terahertz uniprocessors.
> > >
> > >
> > >
> > >
> > > ______________________________________________________________________
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