On Tue, 2007-06-05 at 10:23 -0700, Peter Drake wrote:
> While there is a bias in theory, I suspect that you are right that it
> is not significant in practice if you maintain a list of vacant points
> (as Orego now does), because almost all vacant points are legal.
> 
> 
> In any case, switching to your technique (generating one random
> starting point in the list when it's time to choose a random move
> rather than shuffling the list at the beginning of the run) is a big
> speed win. 

This is horribly non-random.    To illustrate,  imagine that only 2 move
are
legal and they are right next to each other.   ALL random choices except
one 
would choose the move earliest in the list.

- Don




> On a multithreaded program like Orego (running on a multicore
> machine), it moves the nontrivial random number generation out of the
> synchronized part of the program and into the threads. This one change
> instantly got me 25-30% more playouts per second.
> 
> 
> Thanks for the tip!
> 
> Peter Drake
> http://www.lclark.edu/~drake/
> 
> 
> 
> 
> 
> On May 27, 2007, at 11:39 AM, Łukasz Lew wrote:
> 
> > Hi,
> > 
> > 
> > I've tested many approaches, and the one I implemented is clearly
> > the best.
> > The bias that Peter Drake talks about is negligible and doesn't have
> > a
> > noticeable impact
> > on playout results.
> > (and uniformity of playout isn't something to fight for in MC Go)
> > 
> > 
> > ...
> > 
> > 
> > 
> > Best Regards,
> > Lukasz Lew
> 
> 
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