Not only is it interesting to know what the strongest engine is, but
also what the strongest opener is, the strongest middle-gamer, and the
strongest finisher.  It seems like a general consensus that UCT makes
for a strong finisher.


On 10/13/07, Harri Salakoski <[EMAIL PROTECTED]> wrote:
>
> > Considering how monte carlo actually works, I think it's plausible
> > to argue that it works best where the distance to endgame is small.
> Is it then natural use it only after middle game.
> Build fuseki-joseki-extend scripted engine and change for monte-carlo engine
> in middle game?
>
> t. harri
>
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