Don Dailey wrote:
Who is running gnugo 10? You must using the right options. Here is
how I run it:
gnugo --mode gtp --score aftermath --capture-all-dead --chinese-rules
--positional-superko
You can skip "--score aftermath", it has no effect when "--mode gtp" is
used. (Without "--mode gtp" it would instead try to score the position
but complain that no position was loaded with the "-l" option.)
There is also a min-level and max-level setting - not sure what that
does but I think this puts in some default level mode which is reasonbly
strong.
When playing without time controls you only have to specify "--level n"
to play at level n, where level 10 is default.
When playing with time controls GNU Go doesn't have infrastructure to
spend a specific amount of time or abort the move generation based on
time constraints. Instead it adjusts its playing level after each move,
decreased level if it plays too slowly, increased level if it plays
unnecessarily fast. This control is kind of crude and it's advisable to
limit how high the level may become. Also a lower limit is sometimes
useful as GNU Go tends to be rather erratic (more so than usual, that
is) at really low level.
Thus "--min-level" and "--max-level" sets these lower and higher limits
that the time control is allowed to adjust the level between. By default
min-level is 0 and max-level is 10 or the value set by "--level",
whichever is highest.
/Gunnar
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